Showing posts with label tips. Show all posts
Showing posts with label tips. Show all posts

Monday, January 3, 2011

How to Win Using the Pussycats Clan in Urban-Rivals

"Pussycats: Every Rose has its Thorns"

As if being called Pussycats is not a glaring indication of misogyny, it's their bonus which totally establishes that fact. They have the only damage-reducing bonus (Opponent Damage -2, minimum 1) in all of Urban-Rivals. OK, so maybe I'm overreacting here, but some players would just ogle at the pretty art of the Pussycats clan and totally forget that they can be pretty dangerous too. This is "femme fatale" times bazillion.

The good thing about the Pussycats are that they can be used in un-evolved forms and they still are effective. They don't need to be fully-leveled to see their utmost potential. Their bonus alone can seal your opponents fate! This means that they make the best half-decks out of any clan because they can conserve the all important star-counts. Cards like Gwen and Wanda are famous examples of the cards that can be used as a 1-star and come out as effective.

Another thing you will notice about the Pussycats are their stats. They have one of the best power-averages among all of the clans and they have pretty awesome abilities to boot! Charlie, for instance, is a 7/8 card at full level and she has that additional damage reduction as an ability. Talk about a very dangerous character. There's also the case of Yayoi, one of the best 4-star cards in the game, and she's got a Stop Opponent Ability! Actually both Charlie and Yayoi are uncommon cards and not rare cards, so that even raises their popularity.

What best strategy does the Pussycats clan should employ?

Believe it or not, the Pussycats work best with either Damage-dealing clans like the martial artists Fang Pi Clang or the soldier La Junta OR they can be paired off with poisonous cards like Sylth from Jungo or Sheitane from Nightmare. What am I talking about? I almost forgot the Freaks clan! They're the ONLY poison-wielding clan amongst the clans. The Pussycats can also be paired off with Life-altering cards like Kenny and make a big gap because of their bonus. Pussycats is pretty famous for being a great "synergizing slan".

So their art may be a little too racy for the young ones. So their bonus might be too wussy for the more aggressive players. So their over-all effectiveness is measured by their weakest link. The bottom line is: the Pussycats have eye-popping artwork, a bonus which is unique to them and them alone, and they are always ready for any intense situations.

There's no other clan like the Cats so purr, growl and scratch off the opponents one by one.

Monday, December 27, 2010

The Top 10 Best Utility Cards in Urban Rivals

Gheist - Leviatonn
In the online card game Urban Rivals, you don't always need characters with the most complicated abilities to gain a significant advantage. Sometimes, the simplest utility cards with straightforward abilities like Stop Opponent Ability or Stop Opponent Bonus can make or break someone's game. The key here is to know which cards are poor, which ones are decent, and which ones are absolutely essential in your deck.


Tuesday, December 14, 2010

How to win using the Junkz clan in Urban Rivals

Playing Urban Rivals for almost a year now, I have already developed a number of strategies involving a number of clans in the game. Today I will be discussing one of the popular clans in UR: The Junkz clan.

Because they're not as used as say the Uppers or the Montana clans, it doesn't necessarily mean the Junkz clan is inferior. In fact, with great practice, I think the Junkz is a formidable clan with a few legendary cards up their sleeve.

Just judging by their monicker, the Junkz are not at all "junk". Mostly, the Junkz are based on popular culture art-wise. Game-wise, they have a simple clan bonus of Attack + 8, which is similar to the police force clan: the Sentinels. I think the Junkz are underestimated because of this seemingly weak bonus. I have to disagree. For me, it's this bonus which spells doom to the opponents. People would see Junkz and laugh at their weakness but they will end up crying after losing to this underrated clan.

Friday, November 26, 2010

The Importance of Bluffing in Urban Rivals

The bluff is usually an important part of any card game known to man and this includes Urban Rivals. It will probably take a player years to master the fine "art" of bluffing but in Urban Rivals, you are given the chance to learn and master how to bluff early on in the game. In this guide, I will teach you how to bluff, which instances the bluff is applicable, and like the title said, why bluffing is important in Urban Rivals.

Wednesday, November 24, 2010

Tips on How to Win in the Weekly ELO Tournament

The ELO tournament in Urban Rivals is one of the only few ways a player might win those coveted Collector cards in the game. The other two being buying the cards themselves (which can be worth millions of in-game currency) or participate in official once-in-a-blue-moon games/events which are hosted by certain moderators.

Going back to ELO, there's an important thing to remember before joining in on the fun of this weekly event, and that is how to create a winning ELO Deck. There are many cards which are banned from ELO play. Add to that, every week, one clan is banned from the ELO tournament entirely. That is a pretty tough situation, especially for ELO newbies.

Sunday, November 21, 2010

Tips on how to win in Urban-Rival's survivor mode

Survivor Mode is the "endurance test" all players should experience in the online card game, Urban Rivals. Only the players with equal amounts of strategic knowledge and deck building talent can last in this game mode.

There are two types of decks a player can use in Survivor Mode, one is the Type 2 deck (anything goes) and the other one is the ELO deck (a more restricted form of deck). If you're new to the game, you have better chances at winning in ELO Survivor compared to Type 2 Survivor because the former relies more on strategy while the the latter gives unfair advantage to older players who have a more extensive card collection.

In building your 8-card deck, you must have at least 2 utility cards, 4 cards which can form 2-hit killer combos, and 2 other cards which can deal alternative damage (like cards with poison or life-stealing abilities). A good deck must contain two clans, unless you have all the best cards of a single clan. The likes of Rescue, La Junta, Fang Pi Clang, GHEIST, and Jungo have proven time and again that they can work in a mono-clan deck. Clans with attack-reducing or power-manipulating bonuses tend to work well together. Lastly, the unique bonuses of the Skeelz, Pussycats, and Freaks, make them a good supporting half-deck to powerhouse clans like Uppers and Montana.

When playing Survivor, you must always take note of your current life points and pillz allocation. As you win battles consecutively, your life will begin to increase while your pill count will decrease. This decrease in pill count will give you far less freedom to make your moves, thus, you must literally survive the upcoming rounds through sheer strategy alone.

Now, if you stock up on cards with pill-manipulating abilities (like most cards from the Piranas clan) you might edge out your opponents in the early rounds. The most lethal poison card available in the game, Sylth of the Jungo clan, can also give you control on the first round. Provided your abilities go through, it will cause total mayhem if your opponents aren't careful. It is therefore safe to assume that when you reach the higher levels of Survivor Mode, you must use every technique in the book.

If you head on over to the Urban Rivals message board, most Survivor veterans will tell you that a good bluff can save your life in this mode. Bluffing may be risky but there's a bigger chance they won't be able to see through your bluff especially when they think you have less pillz to spare. Throwing out highly useful cards in the early rounds to scare off your opponents may either make them use their own strong cards or throw away their useless cards. Whatever the case may be, it will all come down on how you utilize each card in your draw.

Saturday, November 20, 2010

Tips on How to Win on Daily Tournaments

In the online trading card game, Urban Rivals, the best way to earn clintz (the in-game currency) and credits (money used in buying booster packs) is to participate in the daily tournaments. Playing one game during tournament time will net you a 50 clintz bonus just for participation. Managing to be in the top-third of the ranking will give you 50 clintz and 1 credit. Being in the top 10 gives you an insane amount of clintz aside from the bonus credit! To buy character cards, you must have enough clintz. To buy one of the booster packs, you must just have a minimum of 20 credits. Easy peasy? Well, not exactly.

Being the top third tier is not an easy route, there are a lot of things to consider before you can achieve that goal. One is to have a good Daily Tournament deck. There are two types of decks you can create and they're generically named as: Type 1 and Type 2. Type 1 decks must not exceed the 25-star count limit while Type 2 decks is a free-for-all deck creation system.

One of the most important things in these Daily Tournaments is earning Battle Points. These battle points or BP's are awarded to you after every battle regardless if you lose or win. Of course you get bigger BP's during a victory, but losing will also net you some BP's as well. Quitting on the other hand, deducts BP's from your pool! So, that's the first of my tips in winning in the Dailies: "Never quit a battle during daily tournaments!"

My second (and most important) tip involves what type of deck you must build.
I will now share a special secret with you that gave me so much victories in daily tournaments, you won't believe it! Make a deck with a 26-star count, preferably a mono-clan like Sentinel or Rescue, and then play in the Type 2 Daily Tournament room. With a lower-than-usual star-count, most people with Godlike decks will beat you to a pulp, but in the instance you win a match against them, it will net you a 20+ BP's in one match! Several times, I even got 30 battle points after beating my opponent's full 20-star draw with my measly lesser-starred draw. Try replicating that in Type 1 rooms, I assure you it will be really hard. That's the beauty of the deck selection process.

Third tip is "Never waste a minute of time!"
The trick to winning tournaments is utilizing the whole hour alloted for it. There's no room for chatting with your opponent or just plugging GG tags every time your battles end. If you're seriously wanting to win and make it to the top of the pack, be mindful of the time. This is the perfect opportunity to earn clintz and credits!
Last tip I have to give you is "Play with the best of your ability."

It's already a given that everyone in the daily tournaments are in it to win it, but there are instances when you will be battling with newbies. Don't pity them, just be cruel during Daily Tourneys! Getting to battle a newbie is like food served to you in a silver platter, make them suffer for facing you! OK, you may then apologize AFTER the hour is through just so you can erase the bad karma. But whatever you do, always try to beat the opponent no matter who they are. There's always room for friendly matches after tournament times, but during daily tourneys its business. Like what they say: "Never mix personal issues with business. It's just not right."

Good luck on the Daily Tournaments and see you there!

Thursday, September 30, 2010

Stock up free Clintz and Credits by Joining the ELO Daily Tournaments

Urban Rivals is all about collecting all the cards needed to create better decks by purchasing character cards either by buying packs (using credits) or single cards (using clintz as currency). The fastest way to accumulate clintz (and credits as well) is by joining the daily tournament through the ELO format. Each tournament is played every other hour and every match win or lose will accumulate points to the within that hourly tournament play.

Just playing in the ELO tournament will get you 50 Clintz if you were not able to reach the top 20 percent of the total participants. If you manage to reach the top 20 percent but not the top rank, you will get the free 50 Clintz and 1 Credit. If you manage to reach the top spot, you'll get yourself a lot of clintz and possible a rare card.

By the end of the week if you have an ELO rank around 1200 and up, you will get additional clintz with a minimum of 1000 clintz depending on your ELO ranking.